Books

2 results found
Title Authors Description OpenBook ID
Practical rendering and computation with Direct3D 11 Practical rendering and computation with Direct3D 11 Jason Zink "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new compu… OL15936066W
GPU Pro 3 GPU Pro 3 Wolfgang F. Engel "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language availab… OL16263385W