GPU Pro 3

GPU Pro 3

By Wolfgang F. Engel

Subjects: Programming, Graphics Applications, Rendu (Infographie), Real-time data processing, TECHNOLOGY & ENGINEERING / Imaging Systems, PHOTOGRAPHY, Computer graphics, PHOTOGRAPHY / Techniques / Digital, Games, Digital Media, TECHNOLOGY & ENGINEERING, Digital video, Temps réel (Informatique), Digital, Computer Graphics, COMPUTERS / Programming / Games, Processeurs graphiques, Graphics processing units, Infographie, Techniques, Image Processing, COMPUTERS, Rendering (Computer graphics), Programmation, COMPUTERS / Digital Media / Graphics Applications, COMPUTERS / Image Processing, Imaging Systems, COMPUTERS / Computer Graphics

Description: "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--

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