Playing for profit

Playing for profit

By Alice LaPlante, Rich Seidner

Subjects: Computerspelen, Amusements, law and legislation, Electronic industries, Sociale aspecten, Digital electronics, Television supplies industry, Software-industrie, Electronic games industry, Computer industry, Computer games

Description: Playing for Profit examines how digital interactivity will affect the future of the technology and entertainment businesses, demanding new rules, different players, and bigger profits. It takes an insightful look into the strategies and methods that are driving the digital entertainment and interactive gaming industries, dissecting the thinking behind such issues as product innovation, market domination, risk taking, attracting and nurturing visionary employees, and unparalleled customer service. This book outlines how the entire entertainment industry will be redefined and how the current business models found in radio, recorded music, television, and computer games will be affected. Playing for Profit offers valuable lessons for managers in entertainment and technology companies and will dazzle the enthusiasts who follow the successes and failures of this remarkable industry.

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