Books

15 results found
Title Authors Description OpenBook ID
Biting for blood Biting for blood Edward Packard The reader's decisions control the course of an adventure involving a black-clad, red-lipped night creature who may be a vampire. OL14990715W
Night of the werewolf Night of the werewolf Edward Packard The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected. OL14990853W
Bugged out! Bugged out! Laban Carrick Hill The reader's decisions control the course of an adventure involving an ancient mask from the Amazon rain forest that can change people into flies. OL2033794W
The evil pen pal The evil pen pal Laban Carrick Hill The reader makes choices that control the outcome of a visit from pen pal Billy, who is not the way he seemed in his letters. OL2033803W
The toy shop of terror The toy shop of terror Laban Carrick Hill The reader's decisions control the course of an adventure in which a new toy store opens up just before Christmas but the toys seem unsafe and the staff seems strange. OL2033812W
Watch out for room 13 Watch out for room 13 Laban Carrick Hill The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls. OL2033813W
Welcome to horror hospital Welcome to horror hospital Laban Carrick Hill The reader must negotiate the way out of a decidedly creepy hospital by making choices that determine the plot of the story. OL2033815W
Blood Island Blood Island Liz Windover An epic quest to find a legendary bird in the South Pacific, but an unexpected storm leaves you and your crew shipwrecked on a haunted island. 9-12 year old readers will explore creepy pirate ships w… OL24201862W
Island of doom Island of doom Richard Brightfield The reader's decisions control the course of an adventure on a mysterious Caribbean island thought to be haunted by spirits of the cannibals that once lived there. OL2726555W
Castle of darkness Castle of darkness R. A. Montgomery The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons. OL2928224W
It happened at Camp Pine Tree It happened at Camp Pine Tree J. Hubbard-Brown,R. A. Montgomery The reader's decisions control the course of a story in which the coolest counselor at Camp Pine Tree has disappeared. OL2928241W
Beware the snake's venom Beware the snake's venom Ken McMurtry The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure in a haunted cave. OL2962316W
Risk Your Life Arcade Risk Your Life Arcade Ken McMurtry The reader's decisions control the course of an adventure in which an evil arcade owner lures players to his home, where he engages them in the ultimate life-or-death game. OL2962319W
The Halloween party The Halloween party E. A. M. Jakab The reader's decisions control the course of adventures at a Halloween party which is getting way out of hand and which seems to be chaperoned by a witch. OL2962322W
The mummy who wouldn't die The mummy who wouldn't die E. A. M. Jakab The reader's decisions control the course of an adventure in which a sacred amulet must be returned to a museum mummy before the mummy notices that it is missing. OL2962326W