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Biting for blood
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Edward Packard |
The reader's decisions control the course of an adventure involving a black-clad, red-lipped night creature who may be a vampire. |
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Night of the werewolf
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Edward Packard |
The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected. |
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Bugged out!
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Laban Carrick Hill |
The reader's decisions control the course of an adventure involving an ancient mask from the Amazon rain forest that can change people into flies. |
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The evil pen pal
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Laban Carrick Hill |
The reader makes choices that control the outcome of a visit from pen pal Billy, who is not the way he seemed in his letters. |
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The toy shop of terror
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Laban Carrick Hill |
The reader's decisions control the course of an adventure in which a new toy store opens up just before Christmas but the toys seem unsafe and the staff seems strange. |
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Watch out for room 13
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Laban Carrick Hill |
The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls. |
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Welcome to horror hospital
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Laban Carrick Hill |
The reader must negotiate the way out of a decidedly creepy hospital by making choices that determine the plot of the story. |
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Blood Island
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Liz Windover |
An epic quest to find a legendary bird in the South Pacific, but an unexpected storm leaves you and your crew shipwrecked on a haunted island. 9-12 year old readers will explore creepy pirate ships w… |
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Island of doom
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Richard Brightfield |
The reader's decisions control the course of an adventure on a mysterious Caribbean island thought to be haunted by spirits of the cannibals that once lived there. |
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Castle of darkness
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R. A. Montgomery |
The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons. |
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It happened at Camp Pine Tree
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J. Hubbard-Brown,R. A. Montgomery |
The reader's decisions control the course of a story in which the coolest counselor at Camp Pine Tree has disappeared. |
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Beware the snake's venom
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Ken McMurtry |
The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure in a haunted cave. |
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Risk Your Life Arcade
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Ken McMurtry |
The reader's decisions control the course of an adventure in which an evil arcade owner lures players to his home, where he engages them in the ultimate life-or-death game. |
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The Halloween party
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E. A. M. Jakab |
The reader's decisions control the course of adventures at a Halloween party which is getting way out of hand and which seems to be chaperoned by a witch. |
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The mummy who wouldn't die
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E. A. M. Jakab |
The reader's decisions control the course of an adventure in which a sacred amulet must be returned to a museum mummy before the mummy notices that it is missing. |
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