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3ds Max modeling for games
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Andrew Gahan |
Create stunning commercial-grade game art with these incredible modeling, texturing, lighting and rendering tips for 3ds Max 2009 (user base of 200,000+) in this Official Autodesk Techniques book. Th… |
OL11963252W |
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Introducing AutoCAD Civil 3D 2009
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James Wedding |
Learn the basics of AutoCAD Civil 3D easily and efficiently from the straightforward explanations and realistic exercises in Introducing AutoCAD Civil 3D 2009. In this helpful introductory guide, yo… |
OL12006494W |
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Bounce, tumble, and splash!
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Tony Mullen |
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender'… |
OL12437365W |
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Mastering Blender
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Tony Mullen |
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the fi… |
OL12437366W |
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Mastering 3ds max design 2010
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Mark Gerhard |
The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation too… |
OL15079665W |
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Machinima for dummies
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Hugh Hancock |
Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional… |
OL15104525W |
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Blender For Dummies®
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Jason van Gumster |
So you've heard about Blender, the free 3D animation software. You really want to know more about the features of Blender, where to get it, and how to use it. You're in luck! It's all in Blender For … |
OL15186605W |
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Mastering AutoCAD Civil 3D 2011
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James Wedding |
"Mastering Civil 3D's straightforward explanations, real-world examples, and practical tutorials focus squarely on teaching vital Civil 3D tips, tricks, and techniques. The authors' extensive real-wo… |
OL15455374W |
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Practical rendering and computation with Direct3D 11
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Jason Zink |
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new compu… |
OL15936066W |
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ZBrush character creation
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Scott Spencer |
"A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and po… |
OL15976704W |
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Character development in Blender 2.5
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Jonathan Williamson |
A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character … |
OL16568613W |
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Getting Started With Game Maker
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Jerry Lee Ford Jr. |
Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker's simple, drag-an… |
OL16810972W |
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Tradigital blender
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Roland Hess |
Describes the principles and techniques of animation along with instructions on the features of Blender. |
OL16939689W |
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3D geo-information sciences
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International Workshop on 3D Geo-Information (3rd 2008 Seoul, Korea) |
"The book contains papers that focus explicitly on the last achievements (methods, algorithms, models, systems) with respect to the Third Dimension. Motivated by the rapid developments in 3D, the org… |
OL16961286W |
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Representations and techniques for 3D object recognition and scene interpretation
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Derek Hoiem |
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object… |
OL16987293W |
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Beginning Webgl For Html5
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Brian Danchilla |
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending… |
OL17457945W |
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Deformable surface 3D reconstruction from monocular images
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Mathieu Salzmann |
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring spe… |
OL19840656W |
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3D Imaging in Medicine
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Karl Heinz Höhne |
The visualization of the human anatomy for diagnostic, therapeutic and educational purposes has long been a challenge for scientists and artists. Recently, biomedical engineering and computer science… |
OL19843372W |
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Learning Blender
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Oliver Villar |
1 online resource (1 volume) : |
OL21143875W |
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Practical algorithms for 3D computer graphics
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R. Stuart Ferguson |
"Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the … |
OL23330067W |