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Second life
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Michael Rymaszewski |
Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab?s fascinating Second Life metaverse. This book explores in detail every aspect of Second Life?s rich and multil… |
OL15103862W |
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Ready Player One
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Ernest Cline,Arnaud Regnauld |
In the year 2044. reality is an ugly place. The only time teenage Wade Watts *really* feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying t… |
OL15936512W |
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Party time, all the time!
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Sue Gonzalez |
Readers can relive some of Club Penguin's amazing virtual parties, which are themed for holidays, seasons, and other special events. This book also features interviews with Club Penguin's popular cha… |
OL16211048W |
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Grid technology for maximizing collaborative decision management and support
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Nik Bessis |
"This book presents research on building network of excellence by effectively and efficiently managing ICT-related resources using Grid technology"--Provided by publisher. |
OL16976860W |
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Club Penguin game mania
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Grosset & Dunlap |
Tips and hints for playing your favorite Club Penguin mini-games. |
OL17847085W |
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Fall
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Rod Rees |
For thousands of years the Grigori have lain hidden, dreaming of the day when they will emerge from the darkness. Now that day draws close. Norma, Trixie and Ella fight doggedly to frustrate these pl… |
OL18145011W |
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Subversion, sexuality and the virtual self
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Jude Elund |
"This book is about the construction of identity in digitised and virtual screen environments. It investigates the phenomenon of three-dimensional virtual worlds in relation to our physical selves. U… |
OL22313343W |
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Utilizing virtual and personal learning environments for optimal learning
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Krista P. Smith Terry,Amy Cheney |
"This book expertly combines informative chapters and relevant case studies on the effective use of technology to enhance online education for students of varying learning styles and abilities"-- |
OL22318069W |
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Serious games and virtual worlds in education, professional development, and healthcare
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Wolfgang Bösche,Klaus Bredl |
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our envir… |
OL22643539W |
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Multiplayer
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Thorsten Quandt |
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of peo… |
OL23295602W |
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How to Do Everything with Second Life® (How to Do Everything)
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Richard Mansfield |
Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore,… |
OL2742316W |
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The Making of Second Life
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Wagner James Au |
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy.The Making of Second Life is the behind-the-sc… |
OL8205871W |
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Creating your world
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Aimee Weber |
The book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scrip… |
OL8206810W |