Books

13 results found
Title Authors Description OpenBook ID
Second life Second life Michael Rymaszewski Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab?s fascinating Second Life metaverse. This book explores in detail every aspect of Second Life?s rich and multil… OL15103862W
Ready Player One Ready Player One Ernest Cline,Arnaud Regnauld In the year 2044. reality is an ugly place. The only time teenage Wade Watts *really* feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying t… OL15936512W
Party time, all the time! Party time, all the time! Sue Gonzalez Readers can relive some of Club Penguin's amazing virtual parties, which are themed for holidays, seasons, and other special events. This book also features interviews with Club Penguin's popular cha… OL16211048W
Grid technology for maximizing collaborative decision management and support Grid technology for maximizing collaborative decision management and support Nik Bessis "This book presents research on building network of excellence by effectively and efficiently managing ICT-related resources using Grid technology"--Provided by publisher. OL16976860W
Club Penguin game mania Club Penguin game mania Grosset & Dunlap Tips and hints for playing your favorite Club Penguin mini-games. OL17847085W
Fall Fall Rod Rees For thousands of years the Grigori have lain hidden, dreaming of the day when they will emerge from the darkness. Now that day draws close. Norma, Trixie and Ella fight doggedly to frustrate these pl… OL18145011W
Subversion, sexuality and the virtual self Subversion, sexuality and the virtual self Jude Elund "This book is about the construction of identity in digitised and virtual screen environments. It investigates the phenomenon of three-dimensional virtual worlds in relation to our physical selves. U… OL22313343W
Utilizing virtual and personal learning environments for optimal learning Utilizing virtual and personal learning environments for optimal learning Krista P. Smith Terry,Amy Cheney "This book expertly combines informative chapters and relevant case studies on the effective use of technology to enhance online education for students of varying learning styles and abilities"-- OL22318069W
Serious games and virtual worlds in education, professional development, and healthcare Serious games and virtual worlds in education, professional development, and healthcare Wolfgang Bösche,Klaus Bredl "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our envir… OL22643539W
Multiplayer Multiplayer Thorsten Quandt "In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of peo… OL23295602W
How to Do Everything with Second Life® (How to Do Everything) How to Do Everything with Second Life® (How to Do Everything) Richard Mansfield Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore,… OL2742316W
The Making of Second Life The Making of Second Life Wagner James Au The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy.The Making of Second Life is the behind-the-sc… OL8205871W
Creating your world Creating your world Aimee Weber The book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scrip… OL8206810W