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Teletechnologies, place and community
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Rowan Wilken |
"Teletechnologies, or technologies of distance, cannot be ignored. Indeed, the present electronic age is said to have wrought profound changes to how we think about and experience who we are, where w… |
OL15920581W |
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The handbook of global communication and media ethics
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Mark Fackler,Robert S. Fortner |
"This groundbreaking collection provides a comprehensive picture of the ethical dimensions of communication in a global setting. Bringing together scholars from around the world, this substantial wor… |
OL15976366W |
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Campaign communication and political marketing
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Philippe J. Maarek |
"Campaign Communication and Political Marketing is a comprehensive, internationalist study of the modern political campaign. It indexes and explains their integral components, strategies, and tactics… |
OL15979951W |
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Journalism across cultures
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Levi Obijiofor |
"In today's global digital world, journalists are required to be cognizant of ethical and cultural issues beyond usual national boundaries. Drawing on global examples, this text examines internation… |
OL16126625W |
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The Routledge reader in rhetorical criticism
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Brian L. Ott,Greg Dickinson |
"Bringing together over 40 key readings on rhetorical criticism in a single accessible format, The Rhetorical Criticism Reader furnishes instructors with an ideal resource for teaching and practicing… |
OL16585338W |
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Qualitative Research Methods
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Sarah J. Tracy |
Qualitative Research Methods is a comprehensive, all-inclusive resource for the theory and practice of qualitative/ethnographic research methodology. This book serves as a "how-to" guide for qualitat… |
OL16805418W |
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What is English?
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Tim William Machan |
1 volume ; 24 cm |
OL20478982W |
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The International Encyclopedia of Interpersonal Communication
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Michael E. Roloff,Charles R. Berger |
"Provides an overview of the theories, concepts and processes that IC researchers use to explain a wide variety of social interaction phenomena"-- |
OL22319647W |
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Multiplayer
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Thorsten Quandt |
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of peo… |
OL23295602W |