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Video game designer
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Walter G. Oleksy |
Discusses what education and skills are needed to become a video game designer and profiles several successful game designers. |
OL15278999W |
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How computer games help children learn
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David Williamson Shaffer |
Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes akin to those of today's… |
OL15857546W |
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Erebos
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Ursula Poznanski |
'Enter. Or turn back. This is Erebos.'Nick is given a sinister but brilliant computer game called Erebos. The game is highly addictive but asks its players to carry out actions in the real world in o… |
OL16514177W |
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Crazy for chocolate
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Frieda Wishinsky |
When Anne has to do a school project, she picks a delicious subject - chocolate. then she gets a mysterious CD-ROM, and with a click of the mouse she's travelling in time: arguing with Columbus, sipp… |
OL1916255W |
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3D graphics for game programming
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JungHyun Han |
"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interact… |
OL19841744W |
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Crouching Buzzard, Leaping Loon
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Donna Andrews |
Operating the switchboard at the business office shared by her brother's computer-game company and six unusual therapists, Meg Langslow finds herself drawn into a mystery when the company's practical… |
OL1985105W |
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Le jeu du maître
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James Dashner |
T. 3: Michael, Sarah et Bryson sont sortis de prison avec pour seule refuge une mystérieuse adresse dans les Appalaches. Ils ne sont pas les seuls à vouloir arrêter Kaine. D'autres Tangentes ont élab… |
OL27014971W |
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Virtual reality insider
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Sky Nite |
"Virtual reality is finally here! VR Insider is an overview and guidebook for consumer virtual reality. It has been designed to quickly get people up to date on what is happening with the most explos… |
OL28943682W |
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Practical game design with Unity and Playmaker
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Sergey Mohov |
Chapter 4: Creating Your First Game; Using Vector geometry and physics; Win/Lose conditions; Creating artificial intelligence; Exercises; Summary; Chapter 5: Scripting and Custom Actions; Writing a U… |
OL29232054W |