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Fun Inc
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Tom Chatfield |
Economically, culturally, societally and even technologically video gaming is altering the world around us. Fun Inc. sets out a debate that's as fascinating as it is controversial.People make many as… |
OL14992762W |
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Interactive storytelling for video games
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Josiah Lebowitz |
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes. |
OL16506225W |
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The art of video games
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Chris Melissinos,Patrick O'Rourke |
"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more… |
OL16521213W |
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Foundation HTML5 canvas
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Rob Hawkes |
Provides information on creating interactive applications and games using the HTML5 canvas. |
OL17310370W |
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Multiplayer
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Thorsten Quandt |
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of peo… |
OL23295602W |
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Comment la télévision et les jeux vidéo apprennent aux enfants à tuer
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René Blind,Michael Pool,David Grossman |
Tuer son prochain n'est pas un geste naturel. On doit apprendre à le faire. La thèse défendue par l'auteur est que, à travers la violence télévisuelle banalisée et les jeux vidéo du style "viser-tire… |
OL24177887W |
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Trigger Happy
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Steven Poole |
For many, videogames are still viewed as a minor form of entertainment, shallow at best, harmful at worst. In this groundbreaking book, Steven Poole draws on movies, painting, history, and literatur… |
OL8398712W |
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Spielkonsolen und Heim-Computer
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Winnie Forster |
This is a video game analysis, and reference guide, detailing the history, and technology of home console video games, and home computers. From the first Video game system, the Magnavox Odyssey, up u… |
OL9052631W |