Write Your Own Adventure Programs

Write Your Own Adventure Programs

By Jenny Tyler, Les Howarth

Subjects: Programming, TRS-80, Acorn Electron, Pet, Computer games, VIC 20, Microcomputers, ZX81, BBC Micro, Apple, BBC

Description: Usborne Computer Books are colourful, straightforward and easy-to-understand guides to the world of home computing for beginners of all ages. **Usborne Guide to Computers**. A colourful introduction to the world of computers. "Without question the best general introduction to computing I have ever seen," - Personal Computer World **Understanding the Micro**. A beginner's guide to microcomputers, how to use them and how they work. "This introduction to the subject seems to get everything right." - The Guardian **Computer Programming**. A simple introduction to BASIC for absolute beginners. "Lucid and entertaining..." - The Guardian **Computer and Video Games**. All about electronic games and how they work, with expert's tips on how to win. "The ideal book to convert the arcade games freak to real computing." - Computing Today **Computer Spacegames, Computer Battlegames**. Listings to run on the ZX81, Spectrum, BBC, TRS-8, Apple, VIC 20 and PET. "Highly recommended to anyone of any age." - Computing Today **Practical Things to do with a Microcomputer**. Lots of programs to run and a robot to build which will work with most micros. **Computer Jargon**. An illustrated guide to all the jargon. **Computer Graphics**. Superbly illustrated introduction to computer graphics with programs and a graphics coversion chart for most micros. **Write Your Own Adventure Programs**. Step-by-step guide to writing adventure games programs, with lots of expert's tips. **Machine Code for Beginners**. A really simple introduction to machine code for Z80 and 6502. **Better BASIC**. A beginner's guide to writing programs in BASIC. **Inside the Chip**. A simple and colourful account of how the chip works and what it can do.

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