Gamification

Gamification

By Information Resources Management Association

Subjects: Educational technology, Effect of technological innovations on, Video gamers, Simulation methods, Computer games, Education, Simulation games in education, Educational games

Description: "This multiple-volume book investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models"--

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