
Die, Vol. 2
By Kieron Gillen, Stephanie Hans
Subjects: Role playing, Literature, Comic books, strips, Psychic trauma, Fantasy gamers, Fantasy games, Friendship
Description: No one can escape DIE until everyone agrees to go home. Or rather, no one can escape DIE until everyone who is alive agrees to go home. The second arc of the commercial and critical hit of bleakly romantic fantasy fiction starts to reveal the secrets of the world, and our heroes' pasts. Yes, they can't escape DIE. They also can't escape themselves. Collects issues #6-10 of *Die*.
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