Game Theory for Networks

Game Theory for Networks

By Vikram Krishnamurthy

Subjects: Information retrieval, Information Systems, Probability and Statistics in Computer Science, Computer Communication Networks, Game theory, Artificial intelligence, Computer networks, congresses, Information storage and retrieval systems, Computer science, Artificial Intelligence (incl. Robotics), Information organization, Management of Computing and Information Systems, E-Commerce/e-business

Description: This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

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