The pleasures of computer gaming

The pleasures of computer gaming

By Jason Wilson

Subjects: Computer games, New media art, Video games, Social aspects

Description: "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.

Comments

You must log in to leave comments.

Ratings

Latest ratings