
The pleasures of computer gaming
By Jason Wilson
Subjects: Computer games, New media art, Video games, Social aspects
Description: "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.
Comments
You must log in to leave comments.