Handbook of research on serious games as educational, business and research tools

Handbook of research on serious games as educational, business and research tools

By Maria Manuela Cruz-Cunha

Subjects: Research, Design, Computer games, Internet games, Computer games, design

Description: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

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